SMILE

Six Invitational 2026

Client : BLAST & Ubisoft

Role : Lead producer – Broadcast content

Mission : Spearheaded the creation and delivery of all video assets for the international broadcast and official channels of Rainbow Six Siege’s flagship event. Managed a high-pressure, fast-turnaround workflow to turn raw competitive intensity into live entertainment.

5 Media days (player shoots, interviews & asset gathering)

11 Days of competition (live post-production supervision)

120+ Contents produced (teasers, openers, hype recaps, snack contents)

I had the opportunity to compose and lead the following team for 23 days

4 videographers – 3 video editors – 1 assistant – 1 sound engineer – 1 set designer