Six Invitational 2026
Client : BLAST & Ubisoft
Role : Lead producer – Broadcast content
Mission : Spearheaded the creation and delivery of all video assets for the international broadcast and official channels of Rainbow Six Siege’s flagship event. Managed a high-pressure, fast-turnaround workflow to turn raw competitive intensity into live entertainment.
5 Media days (player shoots, interviews & asset gathering)
11 Days of competition (live post-production supervision)
120+ Contents produced (teasers, openers, hype recaps, snack contents)
I had the opportunity to compose and lead the following team for 23 days
4 videographers – 3 video editors – 1 assistant – 1 sound engineer – 1 set designer









